I mean, I love Kirby, but starting off, it’s him versus all of Nintendo. It’s just as the description on the main menu says - at the outset of the campaign, it truly feels as if you’re fighting in a world where all hope seems lost. Speaking of Galeem, the way in which this angelic entity kicks the game off is simple, yet effective. Simply put, the game made me believe I was fighting Zant, a Shine Sprite from Super Mario Sunshine, Krystal from Star Fox Adventures, Ryoma from Fire Emblem Fates, or any one of the spirits populating big baddie Galeem’s new world. Almost every battle feels lovingly crafted to suit the characteristics of the spirit you’re fighting - it goes a long way toward contextualizing what would otherwise be just a series of random CPU battles. Spanning roughly 30 hours, World of Light takes full advantage of the spirits system.
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